Learn how to use “One File Per Actor” (OFPA) in Unreal Engine for linear content workflows without World Partition. This tutorial covers key benefits like collaborative editing, detailed change tracking, and per-actor version control—along with practical setup steps, limitations, and how to revert back to traditional .umap levels. Ideal for teams looking to streamline scene management in large animation projects.
https://dev.epicgames.com/community/learning/tutorials/op5G/unreal-engine-one-file-per-actor-for-linear-content