Hey Everyone! Just want to see if anyone knows of some in-depth tutorials on Packaging projects. I’m having a serious issue with packaging my project. I’m getting a LNK 1104 error.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/AscensionPersistent" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/AscensionPersistent.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x00000087c26e5e88, Size=4
LogUObjectGlobals: Created PersistentFrame Addr=0x00000087e8a36730, Size=4, Default__AscensionPersistent_C Function /Engine/Transient.REINST_AscensionPersistent_C_58:ExecuteUbergraph_AscensionPersistent
LogUObjectGlobals: Created PersistentFrame Addr=0x00000087e8a35ad0, Size=4, Default__AscensionPersistent_C Function /Game/Version1_1/Levels/AscensionPersistent.AscensionPersistent_C:ExecuteUbergraph_AscensionPersistent
LogSavePackage: Save=209.01ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/AscensionPersistentD62D14A84484E63675DF7794E1EC84E6.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/AscensionPersistent.umap’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/AscensionPersistent.umap
LogFileHelpers: Saving map ‘AscensionPersistent’ took 0.544
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/AscensionPersistent_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/AscensionPersistent_BuiltData.uasset” SILENT=true
LogSavePackage: Save=6.91ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/AscensionPersistent_BuiltData3759B09540DDB7AF165AF08CA954762B.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/AscensionPersistent_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/AscensionPersistent_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/Earth" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/Earth.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectGlobals: Destroyed PersistentFrame Addr=0x00000087e8a36730, Size=4
LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: Earth, Actor: /Game/Version1_1/Levels/Earth.Earth:PersistentLevel.REINST_Earth_C_0
LogSavePackage: Save=206.98ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/Earth75B39BF0452F981BF08A2DB7738D6C83.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/Earth.umap’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/Earth.umap
LogFileHelpers: Saving map ‘Earth’ took 0.507
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/Earth_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/Earth_BuiltData.uasset” SILENT=true
LogSavePackage: Save=3.59ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/Earth_BuiltData32C4C4B4413D156DC27883BE7F64B3B9.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/Earth_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/Earth_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/Heaven" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/Heaven.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: Heaven, Actor: /Game/Version1_1/Levels/Heaven.Heaven:PersistentLevel.REINST_Heaven_C_0
LogSavePackage: Save=192.65ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/HeavenD38118E944082E006420BFA075D6B07D.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/Heaven.umap’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/Heaven.umap
LogFileHelpers: Saving map ‘Heaven’ took 0.497
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/Heaven_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/Heaven_BuiltData.uasset” SILENT=true
LogSavePackage: Save=4.04ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/Heaven_BuiltData8ED50E6947A4E5D53D2B3C8456A17C6A.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/Heaven_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/Heaven_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/UI/LoadingScreenMap" FILE=“Y:/AscensionV1_1/Content/Version1_1/UI/LoadingScreenMap.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: LoadingScreenMap, Actor: /Game/Version1_1/UI/LoadingScreenMap.LoadingScreenMap:PersistentLevel.REINST_LoadingScreenMap_C_0
LogSavePackage: Save=194.78ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/LoadingScreenMapB4F8C04E49EA5D7B2F07C1BC97BFB374.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/UI/LoadingScreenMap.umap’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/UI/LoadingScreenMap.umap
LogFileHelpers: Saving map ‘LoadingScreenMap’ took 0.498
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/UI/LoadingScreenMap_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/UI/LoadingScreenMap_BuiltData.uasset” SILENT=true
LogSavePackage: Save=3.93ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/LoadingScreenMap_BuiltData2D14B7B5430711D221E92098C6243F71.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/UI/LoadingScreenMap_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/UI/LoadingScreenMap_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/GameMenu" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/GameMenu.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: GameMenu, Actor: /Game/Version1_1/Levels/GameMenu.GameMenu:PersistentLevel.REINST_GameMenu_C_0
LogSavePackage: Save=192.06ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/GameMenuAE5A90B94E4BC853607051A17B1C1CF5.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/GameMenu.umap’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/GameMenu.umap
LogFileHelpers: Saving map ‘GameMenu’ took 0.491
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/GameMenu_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/GameMenu_BuiltData.uasset” SILENT=true
LogSavePackage: Save=3.90ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/GameMenu_BuiltData87F4B0E5490445D75BF8D89F3B9C1CDF.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/GameMenu_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/GameMenu_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/StartMenu" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/StartMenu.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: StartMenu, Actor: /Game/Version1_1/Levels/StartMenu.StartMenu:PersistentLevel.REINST_StartMenu_C_0
LogSavePackage: Save=189.79ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/StartMenu662C97DC46211BA3F3767CB3273A815B.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/StartMenu.umap’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/StartMenu.umap
LogFileHelpers: Saving map ‘StartMenu’ took 0.485
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/StartMenu_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/StartMenu_BuiltData.uasset” SILENT=true
LogSavePackage: Save=4.03ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/StartMenu_BuiltDataC6866D064157089440580EADCF864647.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/StartMenu_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/StartMenu_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/Hell" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/Hell.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSpawn: Warning: UWorld::DestroyActor: World has no context! World: Hell, Actor: /Game/Version1_1/Levels/Hell.Hell:PersistentLevel.REINST_Hell_C_0
LogSavePackage: Save=425.15ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/Hell44FCF5D2418F83E21A01A087E045C189.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/Hell.umap’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/Hell.umap
LogFileHelpers: Saving map ‘Hell’ took 0.846
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/Hell_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/Hell_BuiltData.uasset” SILENT=true
LogSavePackage: Save=66.36ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/Hell_BuiltData7857A33C4F90AA8F5B3A01B4A678EC3F.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/Hell_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/Hell_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/AscensionPersistent_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/AscensionPersistent_BuiltData.uasset” SILENT=true
LogSavePackage: Save=4.66ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/AscensionPersistent_BuiltData75CCA0BB4DCC2D328E33BEA1FE0A9FE6.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/AscensionPersistent_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/AscensionPersistent_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/Earth_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/Earth_BuiltData.uasset” SILENT=true
LogSavePackage: Save=3.42ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/Earth_BuiltData4389961746ECB2155C31AD957C112A48.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/Earth_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/Earth_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/Heaven_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/Heaven_BuiltData.uasset” SILENT=true
LogSavePackage: Save=3.66ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/Heaven_BuiltData57FDD89B451D434C5640FAB87873A32C.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/Heaven_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/Heaven_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/UI/LoadingScreenMap_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/UI/LoadingScreenMap_BuiltData.uasset” SILENT=true
LogSavePackage: Save=3.26ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/LoadingScreenMap_BuiltDataEF4A91554E76049E3E7B8196FD7ACDDE.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/UI/LoadingScreenMap_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/UI/LoadingScreenMap_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Version1_1/Levels/Hell_BuiltData" FILE=“Y:/AscensionV1_1/Content/Version1_1/Levels/Hell_BuiltData.uasset” SILENT=true
LogSavePackage: Save=57.37ms
LogSavePackage: Moving ‘Y:/AscensionV1_1/Saved/Hell_BuiltData64663AD04ACE32D917027A96F1B5EA5B.tmp’ to ‘Y:/AscensionV1_1/Content/Version1_1/Levels/Hell_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage Y:/AscensionV1_1/Content/Version1_1/Levels/Hell_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=Y:/AscensionV1_1/AscensionV1_1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=Y:/AscensionV1_1/AscensionV1_1.uproject -cook -stage -archive -archivedirectory=C:/Users/UE4TempBuilds -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -compresse
d -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for Y:\AscensionV1_1\AscensionV1_1.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\Program files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe AscensionV1_1 Win64 Shipping -Project=Y:\AscensionV1_1\AscensionV1_1.uproject Y:\AscensionV1_1\AscensionV1_1.uproject -NoUBTMakefiles -remoteini=“Y:\AscensionV1_1” -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): Took 6.1738174s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:\Program files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe AscensionV1_1 Win64 Shipping -Project=Y:\AscensionV1_1\AscensionV1_1.uproject Y:\AscensionV1_1\AscensionV1_1.uproject -NoUBTMakefiles -remoteini=“Y:\AscensionV1_1” -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Performing 1 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): [1/1] Link AscensionV1_1-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): LINK : fatal error LNK1104: cannot open file ‘Y:\AscensionV1_1\Binaries\Win64\AscensionV1_1-Win64-Shipping.exe’
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: Y:\AscensionV1_1\Binaries\Win64\AscensionV1_1-Win64-Shipping.exe
PackagingResults: Error: UBT ERROR: Failed to produce item: Y:\AscensionV1_1\Binaries\Win64\AscensionV1_1-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): Total build time: 5.56 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 5.8884364s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): D:\Program files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe AscensionV1_1 Win64 Shipping -Project=Y:\AscensionV1_1\AscensionV1_1.uproject Y:\AscensionV1_1\AscensionV1_1.uproject -NoUBTMakefiles -remoteini=“Y:\AscensionV1_1” -skipdeploy -noxge -NoHotReload -ignorej
unk. See logfile for details: ‘UnrealBuildTool-2018.06.11-11.31.22.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Divine Dev Studios\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): D:\Program files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe AscensionV1_1 Win64 Shipping -Project=Y:\AscensionV1_1\AscensionV1_1.uproject Y:\AscensionV1_1\AscensionV1_1.uproject -NoUBTMakefiles -remoteini=“Y:\AscensionV1_1” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for de
tails: ‘UnrealBuildTool-2018.06.11-11.31.22.txt’
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error