Learn how to program c++ and blueprint classes to enqueue a neural network to the render graph pipeline that applies neural post processing to the final rendered images.
https://dev.epicgames.com/community/learning/tutorials/7dr8/unreal-engine-nne-neural-post-processing
Great tutorial. Would love to see the Neural Network Engine Quick Start page on the UE Docs get updated though.
Happy to learn this, But i can’t find SceneViewExtensionBase Class.Even i have installed UE5.5.4.
So i can’t finish this tutorial.
I’m a newbie, did i miss something?
Hi, I belive I followed the tutorial to the letter, however it does not work on UE5.5.3
Once I try to run game in editor, it hangs on:
in NNE.h file.
In log it says:
/Game/NeuralPostProcessingActor.NeuralPostProcessingActor_C.ExecuteUbergraph_NeuralPostProcessingActor
/Game/NeuralPostProcessingActor.NeuralPostProcessingActor_C.ReceiveBeginPlay
LogTemp: Error: No RDG runtime ‘’ found
Any clue? Perhaps you could kindly include the working plugin at the end of the tutorial page?