Tutorial: Niagara Examples Pack: Introduction

An introduction to the Niagara Examples Pack.

https://dev.epicgames.com/community/learning/tutorials/v7z2/unreal-engine-niagara-examples-pack-introduction

@DanPearson Hi Daniel. Thanks for the wonderful tutorials and example pack. I am trying to port some of the systems to my project and learning Niagara along the way.

When I am porting the muzzle flash effect, I hope to add an new user parameter to control the spawn location of all the emitters by changing their Initialization position in particle spawn stage. I found it will break the MuzzleFlash_Side emitter, possibly relate to the Shape Location Offset Mode setting, which make me think if there is a better, more uniform way of controlling emitter’s simulation position within Niagara system. All I wish to achieve is to control the muzzle flash location with a parameter so I can use one system to fire muzzle flash from different gun barrels. I would really appreciate your insights on the matter or any suggestion on how to approach this problem.