Part 2 of this 2-part series expands on the concepts of representing Nanite Assemblies in USD introduced in Part 1 and demonstrates their practical application in the form of two Houdini tutorials
https://dev.epicgames.com/community/learning/tutorials/1mxR/unreal-engine-nanite-assemblies-in-usd-part-2-houdini-tutorials
Hello, Any info on how to create the data for the DynamicWind?
I see that the USD files have a Json associated and also inside the USD File, the tree skeleton have two vars
unreal:dynamicWind:jointNames
unreal:dynamicWind:jointSimulationGroups
Thank you. Are their plans for a tutorial on how to create procedural vegetation presets, so that the skinning, bone reduction etc. can be done in editor?
Thanks. Just discovered this, but when I try to enable voxel shape preservation on the base mesh after importing the example USD (that I exported from houdini), I get a crash every time. Are there any settings I need to be mindful of when importing to unreal?
Hi Jamie, it looks like the part 2 website is down. Any updates on when it’s going to be up again or the reason why it was taken down?
Great tut, Thanks! Can we get the Houdini export scene from the tutorial?