Part 2 of this 2-part series expands on the concepts of representing Nanite Assemblies in USD introduced in Part 1 and demonstrates their practical application in the form of two Houdini tutorials
https://dev.epicgames.com/community/learning/tutorials/1mxR/unreal-engine-nanite-assemblies-in-usd-part-2-houdini-tutorials
Hello, Any info on how to create the data for the DynamicWind?
I see that the USD files have a Json associated and also inside the USD File, the tree skeleton have two vars
unreal:dynamicWind:jointNames
unreal:dynamicWind:jointSimulationGroups
Thank you. Are their plans for a tutorial on how to create procedural vegetation presets, so that the skinning, bone reduction etc. can be done in editor?
Thanks. Just discovered this, but when I try to enable voxel shape preservation on the base mesh after importing the example USD (that I exported from houdini), I get a crash every time. Are there any settings I need to be mindful of when importing to unreal?
Hi Jamie, it looks like the part 2 website is down. Any updates on when it’s going to be up again or the reason why it was taken down?