Tutorial: Naming {Tokens} System

This tutorial provides an initial overview of the new Naming Tokens System in Unreal Engine 5.6. Learn to create custom {tokens} and easily resolve them.

https://dev.epicgames.com/community/learning/tutorials/6XX1/unreal-engine-naming-tokens-system

Hi, quick question :
inside a ProcessToken function, we can’t use the production function library ? I’m surprised because we can’t access the “get active production” node especially

Solved this runtime limitation by using a separate EditorUtility BP and a Blueprint interface. The token can get the level actor to get the active production and return it via the interface.

@EpicGamesVirtualProd I do have another use case that does not work for me. Inside a MRG job’s Output directory str variable, i can use {cat:activeProduction} fine, but {cat:production} or any token related to the evaluated CAT returns empty. This includes the generated {metadata} tokens from cat custom metadata.

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