This tutorial shows the basics of how to remove unseen mesh part when using Mutable.
https://dev.epicgames.com/community/learning/tutorials/DPO8/unreal-engine-mutable-remove-unseen-mesh-parts
Hello! I have followed this tutorial and can see my mesh clipping correctly in the child character object, but I do not see it working correctly on the parent character object when I try to preview an instance. Any idea what I might be missing here? thank you!
I figured this out. Let me try to summarize this for folks who may be running into the same issue.
PROBLEM:
I was seeing correct mesh clipping results on the individual child character objects, but they weren’t combining correctly on the parent object.
REALIZATION:
I had the body that wasn’t clipping correctly as part of the main parent Character Object.
SOLUTION:
I used a null mesh (invisible skeletal mesh) as the source skeletal mesh in the parent object so that my body meshes could be contained in a body object group and essentially be a child like everything else. As soon as I did this, it functioned 100% correctly.
If anyone reads this and has a better workflow or smarter way to solve this, please reply.
Thank you!