Tutorial: Mutable: Jacket with Patches

This tutorial aims to introduce you to the notions of group and child nodes, layouts, tags and some of the input pin types the mutable section nodes can have.

https://dev.epicgames.com/community/learning/tutorials/JPpJ/unreal-engine-mutable-jacket-with-patches

An ORM Texture (Oclusion Roughness Metalness) used to fill those channels in the target Material. We will use for this the T_Jacket_B_ORMF_Patched Texture.

It should be ‘Occlusion, Roughness, Metallic’ not ‘Oclusion, Roughness, Metalness’ I think?