This tutorial aims to introduce you to the notions of group and child nodes, layouts, tags and some of the input pin types the mutable section nodes can have.
https://dev.epicgames.com/community/learning/tutorials/JPpJ/unreal-engine-mutable-jacket-with-patches
An ORM Texture (Oclusion Roughness Metalness) used to fill those channels in the target Material. We will use for this the
T_Jacket_B_ORMF_Patched
Texture.
It should be ‘Occlusion, Roughness, Metallic’ not ‘Oclusion, Roughness, Metalness’ I think?