Tutorial - Modeling with Booleans

We cover how to use the boolean tools to create complex shapes, and the lattice tool to deform shapes.

NOTE: This tutorial was recored in UE5, though the function are the same there is one small difference to be aware of in UEFN. The location where you will save your new meshes is different. See image below.

0:00 Tutorial Goals

0:19 Modeling Mode

0:43 Save Location

1:20 Creating a simple Cone

2:21 Using Boolean to create a half cone

3:49 Using Boolean to hollow out the half cone

5:35 Moving the Pivot point

6:28 Using the Latus to create a teardrop shape

7:36 Wrap-up and Outro

Part 1

Part 2

Part 3

Part 4

@Cleverlike_Studios - I moved this over to the Asset Creation forum, but this would be really great under the tutorial section, HERE. Thanks for pulling this together!

I wondered about where to put it for now. Thanx for handling the migration :slight_smile:
-Ian

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