Tutorial: Metahuman for Mocap

Learn how to setup a MetaHuman for performance capture with Mocap Manager.

https://dev.epicgames.com/community/learning/tutorials/abRR/unreal-engine-metahuman-for-mocap

This was great and very helpful. The new workflow is pretty slick. Out of curiosity, was your CPF_CapturyBase a skel from a previous captury anim import? I don’t see any skel meshes provided in the Captury plugin and I have seen other mocap manager demos where the motiv plugin provided some “default” skeletons that are used in the source performer / character set up step. I’m using a base skel from a previous capture session export and it seems to work alright, but would like to see if there is a more standardized workflow.