In this tutorial, you will learn how to use a reference video as the source footage for mocap animation and apply it to a MetaHuman.
https://dev.epicgames.com/community/learning/tutorials/317o/unreal-engine-markerless-mocap-with-metahumans
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Thanks for the step by step. Tried this for a mh compatible creature. The face animation track came in along with the body track in the sequencer. Even if we disable body and only enable face , the head animation stii comes into the body track only . Is this a bug ?
Thanks,
b
Hello Behram! You have to disable “head movement mode” under face tracking