Want to generate some simple 3D assets but don’t know how? Join Unreal Engine evangelist Samuel Bass as he walks you through the process of generating and baking the meshes you need using Unreal 5’s brand new Geometry Script plug-in and a few simple Blueprints. This is an entry level course, no math skills required!
https://dev.epicgames.com/community/learning/tutorials/Ede7/unreal-engine-making-simple-assets-with-geometry-script
I had a problem with the generated mesh not showing up. Turns out you need to explicitly press the “Compile” button on the blueprints - saving it or closing is not enough.
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Is there any method to debounce or manually run the onRebuildGeneratedMesh event?
The editor is too slow when I moving the object or changing the spline. It would be good to make generation a little after I stop with the mouse.
Good note! I added a few “don’t forget to save and compile!” notes to do the document at apropos locations.