Tutorial: LWC - "Really High" Precision Rotations

An explanation about the Transformation compressions in Unreal, and how to keep the right level of accuracy with rotations!

https://dev.epicgames.com/community/learning/tutorials/3JZ6/unreal-engine-lwc-really-high-precision-rotations

Hey Alban, nice article, very informative!

I had difficulties to enable this “at project level”, so here my findings to make it work:

  • You need to have a directory with the platform name inside your project config directory! For example “PROJECT_ROOT/Config/Windows”.
  • You need to copy the ini file from Engine directory, to “PROJECT_ROOT/Platforms/PLATFORM_NAME/Config/DataDrivenPlatformInfo.ini”.
  • Finaly, you need to remove all the “[PreviewPlatform” sections from your customs ini files