An explanation about the Transformation compressions in Unreal, and how to keep the right level of accuracy with rotations!
https://dev.epicgames.com/community/learning/tutorials/3JZ6/unreal-engine-lwc-really-high-precision-rotations
Hey Alban, nice article, very informative!
I had difficulties to enable this “at project level”, so here my findings to make it work:
- You need to have a directory with the platform name inside your project config directory! For example “PROJECT_ROOT/Config/Windows”.
- You need to copy the ini file from Engine directory, to “PROJECT_ROOT/Platforms/PLATFORM_NAME/Config/DataDrivenPlatformInfo.ini”.
- Finaly, you need to remove all the “[PreviewPlatform” sections from your customs ini files