This tutorial explains the new Live Link Input Device plugin and how to use it with a game controller.
https://dev.epicgames.com/community/learning/tutorials/xpV1/live-link-input-device-a-new-way-to-use-game-controllers-for-performance-capture-in-unreal-engine-5-4
Fantastic tutorial Tony.
This is very useful for puppeteering.
Cheers
b
Hi @TonyBowren , My assumption is that this new plugin allows you to read controller input via Live Link in the editor.
But in the context of a Virtual Production stage, this does not broadcast the input to the rest of the cluster. The Idea is you can read the input in editor on an operator machine and have it trigger things, is that correct?
If so, is there any documentation on the new “Multi user remote function call” or “Multi user actor replication”? cause that would be the next step at triggering things to happen (aside from the standard multi user undo transactions)
Hey @TonyBowren I’ve attempted to follow this tutorial, and I can’t seem to get past adding the game controller through the livelink input device. I’m using a PS5 controller and it’s plugged in to the PC. I know the editor is receiving the input actions and data through an EUA blueprint I created. The tutorial seems pretty straight forward, am I missing a step here?