Tutorial: Import Customization with Interchange

Learn how to customize and extend data import in the editor using Interchange Pipeline.
A demo project is provided to illustrate pipelines type as well as different operations.

https://dev.epicgames.com/community/learning/tutorials/raKx/unreal-engine-import-customization-with-interchange

Thanks for useful information, I noticed in 5.6 if you rename imported asset it won’t be recognized by other pipeline ex: if I rename the asset in ExecutePostFactoryPipeline it won’t find the asset for ExecutePostImportPipeline despite this working in 5.5 & 5.4 , I know it might not be the best place to rename the asset but wanted to point it out, could you provide general best practices per pipeline function be? like what would the best place be where I should rename the asset, move the asset, etc..
Thanks again,

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