Learn how to customize and extend data import in the editor using Interchange Pipeline.
A demo project is provided to illustrate pipelines type as well as different operations.
https://dev.epicgames.com/community/learning/tutorials/raKx/unreal-engine-import-customization-with-interchange
Thanks for useful information, I noticed in 5.6 if you rename imported asset it won’t be recognized by other pipeline ex: if I rename the asset in ExecutePostFactoryPipeline it won’t find the asset for ExecutePostImportPipeline despite this working in 5.5 & 5.4 , I know it might not be the best place to rename the asset but wanted to point it out, could you provide general best practices per pipeline function be? like what would the best place be where I should rename the asset, move the asset, etc..
Thanks again,
Hi ! Thanks for the useful demo files about interchange. My need is to set texture group and compression settings about normal maps automatically after the importing(Just the same as your demo file). But i noticed that even if i change the default value of parameters in CustomTexturePipeline and open the texture import dialog. The results are the same.. It’s not working. And your demo file shows just the default value of normal map. So i wonder is there something wrong about settings?