When shooting on a ‘volume’, using LED walls as a background, you might want to create assets that will only be visible on some of the render nodes. For, instance, a color correction window that will let you color correct the ceiling at the junction of your wall.
In this tutorial, we will create a blueprint actor that will act as a ‘manager’ : it will turn the visibility on or off of selected color correction windows, depending on which render node unreal engine is running.
The same logic can be used for any other type of actors…
https://dev.epicgames.com/community/learning/tutorials/xrrX/unreal-engine-icvfx-blueprint-to-get-color-correction-windows-only-applied-to-some-of-the-render-nodes