This tutorial covers how to use Iris’ Filtering System to control when objects are replicated to certain connections, including an implementation example of how to set up custom filtering for a project.
https://dev.epicgames.com/community/learning/tutorials/XvY8Y/unreal-engine-how-to-use-iris-filtering-system
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This looks like a really useful tutorial, especially for understanding how Iris filtering can control replication to specific connections. The implementation example should make it much easier to apply in a real project.