Dear Community, I have created this tutorial on how to get rootmotion animation from Mixamo into UE4 using Blender. In the tutorial I will be showing how to get rootmotion animation from Mixamo into Unreal Engine 4 using Blender. We will first add a rootbone to a character from Mixamo and import it into UE4, then add a rootbone to an animation and move translation keyframes from the hips bone on the Mixamo rig to the newly created rootbone. Then we will import it into UE4 and retarget to a different character.
Hope this helps some of you who are frustrated that Mixamo took away the UE4 export option.