When filming a scene in the LED Volume, the camera’s tracking data may contain small amounts of noise which can cause slight movements or flickering in the footage. This can cause issues, for instance with reflections on bottles and create jagged edges in the image.
The virtual art department may find it difficult to identify these issues in the editor.
This tutorial offers two solutions:
1- A blueprint that recreates the jitter, allowing editors to anticipate the camera’s movements during filming.
2- A Live Link virtual subject that reduces the noise by applying a ‘deadband’ to the motion captured data while filming on set.
https://dev.epicgames.com/community/learning/tutorials/dXG5/unreal-engine-how-to-deal-with-camera-jitter-happening-on-an-icvfx-shoot