[Tutorial] How to create Android App Bundle at Unreal Engine?

Please I am new to android can anyone explain me what the use of aab file ?

hey if you want to upload to Play store, you cannot use the *.apk file, but *.aab instead. But it is easy to export your work to aab. (Project settings-> platforms->android->App bundles-> generate bundle aab). Here the difficult thing is to split the big aab (>150MB) to just one aab and many *.pak files, like Play store wants… and i miss something here…

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How did you get your install-time asset to work?

It doesnt mean its garbage, when you dont understand whats going on here. Be respectful to people.

Thanks for the useful information.

To solve the size limit of 150mb (Or at least increase it to 2gb) and get features like On-Demand, Install-Time and Fast-Follow asset packs in your game, This (EasyGooglePAD - Marketplace) link should offer some assistance!
It’s designed to work alongside Android App Bundle to offer the best experience possible to your app users!
Been very few issues among the current userbase and most people seem to just take off once they started using it.