Need a building to collapse a very specific way? Got a character bursting through a wall? Want to make the floor crack apart in the middle of an important sequence during testing without telling your art department and making your art director panic?
Uh…well I put together a tutorial that shows how to do that with Houdini! It requires the main version of Houdini or Houdini Indie due to the FBX export requirement. As for the files: stevencburrichter.com/_DOWNLOADS/TUT_Fracturing.zip
There are some current limitations. Mainly small pieces that are quickly rotating and fast moving have quite a bit of error. A couple friends speculated it might be how fbx samples the animation, but we aren’t sure yet. I was also suggested to put together a quick tool that brings scenes made in Unreal and scale them to Houdini’s unit size, then rescale after simulating.
If you guys have any suggestions, let me know! If you click into Vimeo, I have a bunch of links in the descriptions that skip to different parts. In the mean time, here’s the tutorial:
Posting that was really nerve racking ._.