Tutorial: Guest Speaker: Greg Richardson- Real Time Workflows for Animation Authoring

Greg Richardson, Product Owner for Sequencer and Animation Retargeting in Unreal Engine, joins the Fellowship to talk about Real Time Workflows for Animation Authoring

https://dev.epicgames.com/community/learning/tutorials/oERW/unreal-engine-guest-speaker-greg-richardson-real-time-workflows-for-animation-authoring