Tutorial: Getting Started with Texture Graph

Get started exploring the experimental texture graph editor. This tutorial introduces the basic layout and functionality of the texture graph editor

https://dev.epicgames.com/community/learning/tutorials/z0VJ/unreal-engine-getting-started-with-texture-graph

Hi @endofthehall and @the.end
Thanks for this guide. I’m trying to create an Editor Utility BP that will process a set of selected Texture Assets with a Texture Graph and I’m having difficulty figure out how to iterate the Output file name for each selected input Texture Asset.

It looks like the Set Settings Parameter Value node should(?) let me assign a different file name for each loop per Texture Asset, but any time I try to use this node, it fails due to an unrecognized Parameter Name value. Can you share information as to what should be entered into the “Parameter Name” field of the Set Settings Parameter Value node?

(… or other recommended approaches to changing output file name while iterating through an array of textures)

Thanks!