Tutorial for RTS like age of empires/warcraft 3 etc?

Hello
Im new to unreal and Im currently building my first RTS in a style of AOE and W3 etc and I have this problem where I cannot find any tutorials for that style of game. The closest I found is for RTS like tropico from 3 prong gaming but its just too different.
I want to build an enemy AI who builds buildings, collects resources, creates units and looks for and attacks the player and I just dont know where to even start :frowning:

Does anybody have a tutorial for that? Or mayby finnished product?

thanks

tl;dr - you can’t learn how to make a game from a single tutorial


Does anybody have a tutorial for that? Or mayby finnished product?

Have a look at this:

Im new to unreal

Then start by learning the basics first:

I want to build an enemy AI who builds buildings, collects resources, creates units and looks for and attacks the player and I just dont know where to even start

Break it down into those elements and learn how they work on their own. Only then look into how they mesh together.

  • learn about the boring stuff first
    – elementary stuff: variables, functions, events, macros, referencing, actors and components
    – game framework: Player Controller, Pawns, Possession, Game mode, Game State, Game Instance
    – communication: Direct, Event Dispatchers, Interfaces

  • build an enemy AI (creates units) β†’ open a new top-down project, experiment with:

  • builds buildings β†’ learn about inheritance, spawning objects, transforms, a bit on materials and collision

  • collects resources β†’ learn about dynamic spawning, collision filtering, arrays, basic UI in UMG: Unreal Motion Graphics

  • looks for and attacks the player β†’ search for animation tutorials, Niagara particles, game math and trigonometry

This may not give you a complete solution. But feel free to take a look at this strategy game template tutorial series I have done a while ago.
Unreal Engine 5 - Real Time Strategy Game Tutorial Series
These are the topics I have touched in this series so far.
These are the topics I have been worked on so far in the series,

  • Strategy game player controller
  • Strategy game camera controls
  • Unit Selection and move commands
  • Fog of war
  • Dynamic animated cursor changes when hovering on objects based on available actions
  • Select and Command multiple characters
  • Box selection of units
  • Unit tracking
  • Minimap and minimap navigation
  • Multiplayer replication
  • Multiplayer- Unit ownership
  • Combat mechanisms
  • Defense towers

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