Hello
Im new to unreal and Im currently building my first RTS in a style of AOE and W3 etc and I have this problem where I cannot find any tutorials for that style of game. The closest I found is for RTS like tropico from 3 prong gaming but its just too different.
I want to build an enemy AI who builds buildings, collects resources, creates units and looks for and attacks the player and I just dont know where to even start
Does anybody have a tutorial for that? Or mayby finnished product?
tl;dr - you canβt learn how to make a game from a single tutorial
Does anybody have a tutorial for that? Or mayby finnished product?
Have a look at this:
Im new to unreal
Then start by learning the basics first:
I want to build an enemy AI who builds buildings, collects resources, creates units and looks for and attacks the player and I just dont know where to even start
Break it down into those elements and learn how they work on their own. Only then look into how they mesh together.
learn about the boring stuff first
β elementary stuff: variables, functions, events, macros, referencing, actors and components
β game framework: Player Controller, Pawns, Possession, Game mode, Game State, Game Instance
β communication: Direct, Event Dispatchers, Interfaces
build an enemy AI (creates units) β open a new top-down project, experiment with:
builds buildings β learn about inheritance, spawning objects, transforms, a bit on materials and collision
collects resources β learn about dynamic spawning, collision filtering, arrays, basic UI in UMG: Unreal Motion Graphics
looks for and attacks the player β search for animation tutorials, Niagara particles, game math and trigonometry