Hi,
I’m trying to package (build) my project, but keep getting errors that I don’t understand. I also cannot launch the game through the editor using the Launch button.
Here’s part of my error log for when I try to package the game for windows:
MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Execution of commandlet took: 20.31 seconds
MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 25,6504671s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for J:\Unreal Engine Projects\NebulaShared\NebulaProject.uproject; see log C:\Users\APOLOIII\AppData\Roaming\Unreal Engine\AutomationTool\Logs\J+Unreal+
MainFrameActions: Packaging (Windows): Engine+4.1\Cook.txt
MainFrameActions: Packaging (Windows): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for J:\Unreal Engine Projects\NebulaShared\NebulaProject.uproject; see log C:\Users\APOLOIII\AppData\Roaming\Unreal Engine\AutomationTool\Logs\J+Unreal+Engine+4.1\Cook.txt
MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows): copying UAT log files...
MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows): BUILD FAILED
I’m running the Editor as administrator, just in case.
I’m looking for information on how to deploy the project correctly.