Let’s Explore the Plugins included with the Cropout sample project, how they are used in the sample, and how we can use them in our projects. Included with this sample are plugins that can help you capture and create images to use as icons in your project and create the islands used in this sample.
https://dev.epicgames.com/community/learning/tutorials/zry7/unreal-engine-exploring-looking-at-the-plugins-in-the-cropout-sample-project
Since years, you are my hero and help me out. With this video you did it again.
And thanks Epic Games for the Icon Baker plugin and the cropout project!!
I am doing everything in this video to bring the IslandGenerator into a new project. When I drag the BP_IslandGen into the level, I get 60+ compile errors. What am I doing wrong here? “Output pin type ‘Float (double-precision)’ is not compatible with input type of ‘Float (double-precision)’ on ’ float / float '”
To add some further detail about surprises I hit so far, the actual blueprints look like they’re well built and explained, but when you move them into your own project there’s a bunch of gotcha’s you might not realise, these are specifically for 5.4:
- Enable Geometry Script
- If you can’t see the blueprints, in your content browser settings, check “Show Plugin Content”
- For the IslandGenerator Plugin
- Inside
Misc/M_Landscape
, select “Texture Sample” and set the texture, the one used wasBlueprint/Core/Extras/RT_GrassMove
- BP_Spawner has a bunch of errors as well, I’m currently working through them…
- Inside
I’m going to assume you’ve solved this problem, but for anyone else coming later, the Cropout Sample doesn’t say that you need to have a beta plugin enabled called “Geometry Script” otherwise it doesn’t work.