Let’s explore how Soft References are used to reduce memory and optimize performance in the Cropout sample project.
https://dev.epicgames.com/community/learning/tutorials/eKo3/unreal-engine-exploring-looking-at-soft-references-in-the-cropout-sample-project
Any chance I could get an explainer on how to use multiple collection points? I was trying to figure out how to have two Town Halls for collection, or a storage building. The behavior tree BT_CollectResource always sets the Collection Target to the original town hall. I was trying to find a way for it to reference tagged buildings that have “collectionpoint” tags and have them deliver to the closest to the resource they are harvesting. If I could base it off tags it will make it easier for adapting to other buildings in the future. Thanks!
I’m not too familiar with blueprints, so I could be wrong but maybe having the collection points stored in an array or something. The building logic for the villager to look for the closest collection point