This tutorial walks through Iris, a new, experimental replication system that seeks to improve the performance, scalability, and maintainability of the engine’s current replication system.
https://dev.epicgames.com/community/learning/tutorials/Xexv/unreal-engine-experimental-getting-started-with-iris
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Hello, this is fantastic! I did want to ask what the goal of Iris is in I guess simplistic terms like I understand it’s for optimization but what problem is it trying/meant to solve?
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I think the “Iris Config File” section seems to have the wrong content pasted (it repeats a list from the previous section at the moment). Any chance that could be corrected?
Here is config file from UDN: IrisConfig.txt (3.2 KB)
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Is Iris doing Snapshot Interpolation and maybe Delta Compression too?
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Is there any concise info why someone should use Iris? Does it increase available player amount n times or anything else?
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The iris plugin is in beta, am I correct?