A short tutorial explaining what Editor Utility Tasks are, their benefits, and how to set up and execute them
https://dev.epicgames.com/community/learning/tutorials/0lxq/unreal-engine-editor-utility-tasks
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Thanks I’ve been wanting async editor script for sometime now until I stumbled upon this, unfortunately it didn’t go as I imagined because of for each loop execution state ( at least in BP haven’t touched cpp yet) where I have to construct the task in each loop body that resulted in editor ~ 5 fps, better than non responsive one I guess, is there a way to make it work as desired with loops?
Is there a way to “cancel” (fail) the task internally? I can only find “Finish execution”, which shows a big green tick with subtext “complete”.
its unavailable to had async under loop execution its the same time as mian thread execution wasting, is there any tutorial to share that about loop execution in editor utillity task