Tutorial: Editor Utility Tasks

A short tutorial explaining what Editor Utility Tasks are, their benefits, and how to set up and execute them

https://dev.epicgames.com/community/learning/tutorials/0lxq/unreal-engine-editor-utility-tasks

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Thanks I’ve been wanting async editor script for sometime now until I stumbled upon this, unfortunately it didn’t go as I imagined because of for each loop execution state ( at least in BP haven’t touched cpp yet) where I have to construct the task in each loop body that resulted in editor ~ 5 fps, better than non responsive one I guess, is there a way to make it work as desired with loops?

Is there a way to “cancel” (fail) the task internally? I can only find “Finish execution”, which shows a big green tick with subtext “complete”.