[TUTORIAL] Edge Detection Post Process Effect using World Normals

Hey

Great tutorial on normal edge detection! Plus the postcards look fantastic.

I’m currently trying to implement it myself and my edges aren’t being rendered smoothly at all like in your video. I have attached my post process blueprint below. I am using PostProcessInput0 as I get the following error with SceneTexture:
Error [SM5] (Node SceneTexture) SceneColor lookups are only available when MaterialDomain = Surface. PostProcessMaterials should use the SceneTexture PostProcessInput0.

I know this post is dead but any and all help is appreciated!

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