[TUTORIAL] Edge Detection Post Process Effect using World Normals

Hey there, this is great! Easy-to-follow tutorial and I got it working in a few mins :smiley:
I’m wondering how I would use this method with scene colour as well and not just world normal, but I don’t have a single clue how HLSL code works…
and scene depth, that would be great too. I’m assuming its something embedded in that custom node, but again no clue.