Use this in place of just the raw UV:
ViewportUVToSceneTextureUV(UV, SceneTextureID)
For example:
ViewportUVToSceneTextureUV(UV, 8)
Use this in place of just the raw UV:
ViewportUVToSceneTextureUV(UV, SceneTextureID)
For example:
ViewportUVToSceneTextureUV(UV, 8)