Tutorial doesn't work with UE5

Hello you beautiful masterminds of UE,

I’m hoping you can solve an issue for me that I can’t work out myself, I am extremely new to working with blueprints and I had a simple idea to try and add a climbing mechanic in Unreal Engine 5.2 by following a tutorial on YouTube.

Here is the video link for reference: Unreal Engine 4 Tutorial - Climb Ledge Pt.1: The Hang - YouTube

From the 14 minute mark I get totally lost, as far as I can see UE5 moved away from using certain things like the dedicated MoveRight functions he references, these don’t come up in my Event Graph and his graph looks different to mine, I’m wondering if anyone can fill in the blanks here on what I should do? I’ve attached a screenshot of my Movement Input config.

The character also starts moving in this weird slide even after I put in the Hang which I think might be related to this. There is also a link to a recorded video that shows everything you should need to know.

This is not a forward trace:

This is:

Right click pins to change data types; you will want to multiply the entire vector, not only one of its components, while zeroing others. Unless you really want to work with world space here. Hard to tell from the vid.


UE5 moved away from using certain things like the dedicated MoveRight functions he references, these don’t come up in my Event Graph

The old input system is still functional (not sure for how long, though) and the Enhanced Input is the recommended way to handle things:

You’d normally add MoveRight Axis/Action mapping up here.

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Thanks for your assistance @Everynone

UPDATE: I managed to get it to what it needs to be based on your instruction, although it is still sliding around the place, any ideas?

The Hang function pictured below is suppose to stop this from happening apparently although it doesn’t.