[Tutorial] Deforming snow (and potentially mud) in Unreal Engine 4

To be honest, it’s not working too well on the landscape which is not covered with snow but rather sand :slight_smile: What I mean by this is that I can’t render decals without landscape but with landscape they are mixing with landscape albedo color and then I can’t cleanly get prints out of SceneCapture.
I’m just doing a prototyping now as proof of concept and most likely I’ll have to make a copy of the landscape, with a completely black material, under the main landscape, just to place white decals as a mask.

Did you used content of alpha channel of Scene Capture? Cause for me it’s all black, nothing is getting rendered into it.

The better approach is a custom shader to render both landscape and decals, on demand into a different render target, outside of the main render pass but that requires some C++ code so won’t work with just a native version of the engine.