[Tutorial] Deforming snow (and potentially mud) in Unreal Engine 4

Thank you for the tutorial! I’m trying similar approach for the tank track prints and got something that you might find useful. You can calculate the “size” of your SceneCapture from the FOV angle and distance to the plane:
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ZOffset is the distance between scene capture and “ground” level where texture need to be placed. To minimize perspective distortion, if you get issues with it, you can set a very small FOV, like 2-5 degrees and just move SceneCapture much higher to cover the same area.