Tutorial: Custom Blueprint Node, Return Project Version

Hello everyone,

I’ve created a video tutorial to show future game creators how to create a Custom Blueprint Node.
In the video I use the custom node to return the project version set in the project settings. This is something I’ve seen people, and myself, asking for.
So without further ado: Custom Blueprint No

Thanks to: Cubes, G-Rath, Rama

Nice little tutorial to make first C++ blueprint node. Good point for starting.

Now auto increment after every blueprint compile :wink: