This tutorial will show you how to create stylized, hand drawn looking water ripples for your projects. The idea is to create a simple material that is easily changed and animated, and can be easily art directed to match your aesthetic.
https://dev.epicgames.com/community/learning/tutorials/KPL1/creating-stylized-water-ripples-in-unreal-engine
Hey Michael,
I’ve been working through your tutorial, and I can’t seem to get the noise to stay within the outline of the ripple, it extends all the way across meshes.
in other words when noise is connected it covers the whole material instead of living inside the ripple or wave. Any idea why?
I’ll take a look to see if there’s something missing here. What are your material instance parameters set to? My settings are as follows
May be that your Noise Intensity or Erosion parameters are set too high. I recommend set your settings as I have them in the Instance, and if you get something you like, you can transfer those values into the Parent material as a default.
It also looks like your Blend Mode is probably set to Unlit on the material, but that should not make much of a difference.
Thank you, you were right just a problem with the values.
My pleasure! Have fun! Looking forward to seeing how you use it.