You’ll want to change the MaxHarvestHealth and HarvestHealthGiveResourceInterval (how often you’re given a resource) of your new Harvest Component, and of course use your gamedata mapping to map the old wood harvest component to your new one
You’ll want to change the MaxHarvestHealth and HarvestHealthGiveResourceInterval (how often you’re given a resource) of your new Harvest Component, and of course use your gamedata mapping to map the old wood harvest component to your new one