[TUTORIAL] Create a procedural spline road tool in blueprints 4 part video series

Any updates on ? I’m trying to get my spline meshes to rotate with the terrain so they won’t clip into the ground. I tried extending SplineComponent but the indirection on the spline points is mind boggling. Set Start and End Roll on the meshes didn’t seem to do anything. Setting vector up (at least to surface normal) made the whole thing disappear.
I’d really love to be able to solve .