[TUTORIAL] Create a procedural spline road tool in blueprints 4 part video series

Is it possible to merge splines at runtime? I want to develop an endless runner game where I generate Floor Tiles which the player follows along a spline ( with the ability to doge obstacles left and right), but whenever the player finishes following the spline of one tile (and the tile gets destroyed and a new one gets generated in the front) he cannot walk along the spline of the next floor tile. Is possible to achieve somehow?