[TUTORIAL] Create a procedural spline road tool in blueprints 4 part video series

Hey all,

I’m currently working on a large upgrade of USplineComponent, and arbitrary rotation and scale on spline points will be one of the new features, along with editing of the spline in the Blueprint Editor.

, thanks very much for your patch; although I’m unable to use it verbatim, it’s served as a useful reference and we’ll make sure you’re credited in the next engine release :slight_smile:

I’ll update thread with progress.

[To clarify, as I’m not in general on the forums, I’m an Epic employee!]