Hi ,great work. I myself want to use splines for a movement proplem.
So i have a question about the implementation of splines:
I want to move my character while he is standing on a moving walkway like you find them in a airport.
The moving walkway should have a curved form sitting on a circle or donut.
I need to apply a force which moves the character in every second tangential to the circle the moving walkway follows.
Here comes the spline into play (at least i hope it can come into play here).
I want to place a spline in the form of the circle in, or over the moving walkway so that it follows its form exactly and want to read out the tangential vectorcomponent of the spline to apply the force of the moving walkway in each point.
From what i have watched so far you only can access the location information of the spline on each point of the spline ?
Is that true or is there also a way to get the location information of the spline also between its points ?
I need some trace blueprint which traces the spline while the character/player is moving above the spline and acceses its tangential vector very frequent to apply force in direction.
Has anyone a idea how i can do that ?