Thanks a lot for tutorial . I’ve taken the basic idea and extended it in 4.5 to support splines with knowledge of their orientation and width, so you can rotate/twist tracks and there are also no gimbal lock issues due to using world Up to calculate rotations etc:
Width support:
Rotation support using quaternions (so there’s no gimbal lock issues) - corkscrew:
Rotation support using quaternions (so there’s no gimbal lock issues) - loop:
Unfortunately change has required some low-level engine modifications so it’s not a blueprint-only solution. Happy to post the code though if anyone is interested… give me a few days to clean it up though!
