This tutorial will walk you through the creation of an NPC with a StateTree to drive its behavior. It will wander around until it spots the player, then go find a hiding spot, and will start following the player around when we wave at it.
https://dev.epicgames.com/community/learning/tutorials/KZbD/unreal-engine-crash-course-statetree-hide-and-seek
This was great. Thank you! I especially like that you didn’t over explain things that can be easily googled. I haven’t seen the rest of the Crash Course, I’m glad that I could jump into the middle of it.
I’ve been toying around and I found that the EQS Testing pawn is especially helpful on top of regular StateTree debugging. Here’s the link to the EQS Testing pawn if anyone’s interested. Environment Query Testing Pawn in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
Might I suggest including it at the bottom of the guide with the other useful links.