[Tutorial] CoD: Zombies Blueprint Tutorial Series

I will likely not be handling death in the way that most would, so this is not an issue.

Good point, I’ll assess this in the next video.

Player controller 0 is always the local player controller when accessed locally, so this is exactly what we want.

We’d want to have this be persistent if we had a lobby of players before the match starts.

The game instance is accessible by all players, and does not need to be replicated. The death will be handled differently, so this isn’t really an issue.

Yeah your probably right, I still have the mindset of “Every little thing matters, because performance in UE4 is terrible” from when I was working on my Terraria clone 5 months ago lol…