Simulated Chaos Cloth can be cached using the following document as reference. This is an Experimental workflow using the Take Recorder process which will be updated in the future to fix large cache sizes, refine the multi-step process as well as fix bugs.
https://dev.epicgames.com/community/learning/tutorials/lEvy/unreal-engine-cloth-caching-workflow
I have been pulling my hair out trying to get this to work. I have followed all the steps, other than having my cloth attached to a character; it is just a cloth sim with the cloth object being blown against a beam. I have successfully created a cache, which plays back properly in the sequencer without simulating, but no matter what, when I try to render with the MRQ, UE5.3 tries to re-simulate. I have closed Take Recorder and saved before rendering, but that doesn’t make a difference. Any help?!
@tallt1m Have you found any solution to this issue?