Tutorial: Chaos Cloth Outfit Asset Resizing Addendum

This is an addendum of the Chaos Cloth Outfit Asset workflow introduced in 5.6 allowing for the ability to resize garments to work with the new parametric Metahuman Character Creator. This is the first release for the Cloth Outfit Asset, and there are a few caveats and issues you may encounter with the workflow which this document will hopefully help guide you through

https://dev.epicgames.com/community/learning/tutorials/9Xjd/unreal-engine-chaos-cloth-outfit-asset-resizing-addendum

Hello!

Great guide. A question regarding resizing graph:

Is it possible to run the resizing at runtime? One problem we’re running into on clothing workflows is the concept of having many possible body shapes (including shapes between extremes), and we’re wondering whether the Resize functionality can be called at runtime to fit an Chaos Cloth asset to the currently active skeletal mesh?

This might not be possible today, but is there any plan to enable this sort of functionality in the future?

It is not currently possible to run the resizing in runtime as it relies on recreating a new Cloth Asset inside the Outfit, which then will require to be cooked. And that can only happen in editor.

You might want to take a look at Mutable instead:

(post deleted by author)

I want to import morph targets into clothing. I get an error after turning on these two buttons

LoginId:14d73ddd4cbf418ba0d1c3ba61367de9
EpicAccountId:ad92e71fda0f460798a40a6169a5cac3

Assertion failed: ClothCollection->IsValid(EClothCollectionExtendedSchemas::CookedOnly | EClothCollectionExtendedSchemas::SimMorphTargets) [File:D:\build++UE5\Sync\Engine\Plugins\ChaosClothAsset\Source\ChaosClothAsset\Private\ChaosClothAsset\CollectionClothSimMorphTargetFacade.cpp] [Line: 68]

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