Tutorial: Chaos Cloth Outfit Asset Resizing Addendum

This is an addendum of the Chaos Cloth Outfit Asset workflow introduced in 5.6 allowing for the ability to resize garments to work with the new parametric Metahuman Character Creator. This is the first release for the Cloth Outfit Asset, and there are a few caveats and issues you may encounter with the workflow which this document will hopefully help guide you through

https://dev.epicgames.com/community/learning/tutorials/9Xjd/unreal-engine-chaos-cloth-outfit-asset-resizing-addendum

Hello!

Great guide. A question regarding resizing graph:

Is it possible to run the resizing at runtime? One problem we’re running into on clothing workflows is the concept of having many possible body shapes (including shapes between extremes), and we’re wondering whether the Resize functionality can be called at runtime to fit an Chaos Cloth asset to the currently active skeletal mesh?

This might not be possible today, but is there any plan to enable this sort of functionality in the future?