I’ve built upon my previous sign tutorial available here, and added sprint movement, spawning/rotating objects based off a class blueprint, and destruction of these objects with a nice explosion spawned.

These are my first foray into tutorials, so please provide some constructive criticism in the comments (or here!) so I can iterate and improve. I’ve also partnered up with UnrealDevs (@UnrealDevs)!

You can access the rest from this link!

Thanks guys, and I hope these tutorials help you get started using C++ with blueprints!