Tutorial: Build-time Asset and Plugin Exclusion

Write code to decide at build and cook-time which primary assets and plugins to package in a game build, for example based on a release number, to separate in-development and out-of-season game content from shipped content and to mitigate data mining. This tutorial includes an example project that demonstrates steps that Epic takes in Fortnite.

https://dev.epicgames.com/community/learning/tutorials/Kp1k/unreal-engine-build-time-asset-and-plugin-exclusion

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