Tutorial: Boosting your productivity with Scriptable Tools and PCG

Procedural Content Generation and Scriptable Tools are two Unreal Modules aimed at boosting your creativity and productivity.

We recently used both of them for a project and wanted to share an example illustrating how powerful they can be when combined together.

https://dev.epicgames.com/community/learning/tutorials/5G6b/unreal-engine-boosting-your-productivity-with-scriptable-tools-and-pcg

Thanks for sharing this tool.


I’d like to ask why the Procedural Generation tool can’t be generated when the Static Mesh Actor mobility is set to Moveable, can someone tell me why, and I’d like to see the basis in Blueprint or C++, thanks

Hi,

Simply because the example PCG is using raycasts to drop geometries on the floor, and the collision filter was set to World Static in the World Ray Hit Query node.

If you want to also consider movable objects, you should select World Dynamic.

Thanks for the reply, it was very helpful for me, thanks again